ArduCopter 2.7.1 will become available on Mission Planner and in the downloads area shortly. This release contains a few important bug fixes as well as the first implementation of the MPU6000 sensor-fusion code.
Detailed changes are in the commit log. Here's a summary:
New:
- Preliminary support for MPU6000 on board sensor-fusion (DMP)
- AP_Limits: Experimental "bounce" mode, for smaller spaces (LIM_RECMODE)
Bugs:
- Bug fix for yaw error buildup on takeoff
- Fix in Auto mode for failsafe handling
- Fixes to 3-axis camera gimbal code
Tags:
Thanks, Andreas! It's in the Mission Planner now.
Permalink Reply by Kevin Brown on August 1, 2012 at 7:32am Very Cool I will try to test this afternoon
Permalink Reply by Don Fiedler on August 1, 2012 at 7:41am Does this address the wobble in loiter mode...........Don
Permalink Reply by Eddie Weeks on August 1, 2012 at 11:17am yeah... My tri on 2.7 would Loiter great.. just a obvious wobble.. what caused that ?
Permalink Reply by Stephen Gienow on August 1, 2012 at 12:35pm How do I implement crosstrack, is it CLI only? It is grayed out on the config screen.
Permalink Reply by Stephen Gienow on August 1, 2012 at 1:19pm On the Arducopter Config screen it says Crosstrack Correction but it is grayed out at 0. On Parameter list it says XTRK_GAIN_SC, and I can chnage that. Should I change that value for crosstracking?
Permalink Reply by Matt Gaige on August 1, 2012 at 12:42pm So what is meant by "sensor-fusion"?

The MPU internally "fuses" the Gyros and Accels to calculate orientation. Currently this is done in the Atmega 2560. If the DMP can do it well, it will free up a lot of overhead in the Atmega.
Permalink Reply by Matt Gaige on August 1, 2012 at 1:03pm Thanks, this is understandable. So does "Preliminary" mean it is only partly implimented at this time?

Matt, it has flown at least once and is intended for A/B testing (comparison) by experienced pilots. The code is brand new, so caution is required.
Permalink Reply by Alex on August 1, 2012 at 1:16pm APM1. Camera gimbal is not working. The Pitch and Roll axes not correctly work.
Permalink Reply by Paul Williams on August 1, 2012 at 9:03pm Go to the config list then make sure the Yaw is set to 0
then it will work correctly.
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