Arducopter 2.8.1 is now in the mission planner and in the downloads area! Remember to do your MP configuration again after loading this code, since it erases your EEPROM and sets it to the new defaults.
Note: Issues with APM1 user's level feature not working are now resolved. If you installed 2.8 we highly recommend you upgrade to 2.8.1 as 430 extra bytes of RAM have been freed up which reduces the chance of memory corruption (although we haven't seen any cases of this on the APM2 at least) .
Note #2: this release has not gone out for Traditional Helicopters until they can be tested fully. Flip and Toy mode have also not been fully tested.
Improvements over 2.7.3:
Bug Fixes / Parameter changes:
Code Cleanup:
As per usual PIDs are optimised for the 3DR/jDrones quad with 850 motors and 10" props. If you're using more powerful motors/props and are seeing bad flight behaviour in stabilize, start by turning down Rate Roll P in 25% steps.
Please note that on this release we've moved the Roll and Pitch I terms from the Stabilize controller to the Rate controller. There's some evidence that says this can lead to flips on take-off if you move the roll or pitch sticks around as you take-off so we recommend you leave these sticks in the middle until you're in the air.
Please feel free to report issues you find in the discussion below and/or add them to the issues list.
Thanks and enjoy!
Jiro: Absolutely. That will be in the MP when 2.9 is released to the public.
Permalink Reply by Jiro Hattori on December 23, 2012 at 9:41pm I do not know the reason to use 4s LiPo instead of 3s. And the setting of accelerometer is not accurate that is described by Randy's video.
2.9 is so quick to throttle. In other words, it is so aggressive. I can not feed back of 2.9, cause I crashed before testing detail. Cheers:-(
Jiro,
If you're in stabilize mode you shouldn't see any difference between 2.8.1 and 2.9. It's only once you enter alt hold or loiter mode that the new throttle will be used.
Sorry, what's inaccurate re the accelerometer set-up video?
Permalink Reply by Jiro Hattori on December 24, 2012 at 2:25am Randy
I did lots of things at one time. My quad is just restored. But it is already dark. I will wait and see what is happening on 2.9-rc1, may be rc2 on next weekend.
I will follow your instruction on your video. I did not think that accelerometer setup needs so accurate orientation and hold some time to reduce unnecessary movement.
Anyway, I am so excited about this new version.
Appreciate for hard working dev. team and yourself.
Permalink Reply by Gerrit Jan Baarda on December 23, 2012 at 10:05am Does it have to be stationary when leaning or is just holding it 90 degrees tipped enough?
Gerrit,
stable is important. It will take a number of accelerometer readings but if you're holding it in your hand while doing this, it's likely it will be moving a bit. It may work well enough but I always lean it up against something while doing this calibration.
Permalink Reply by Graham Miller on December 23, 2012 at 10:50am Hi Joe, thanks for the info :-) when you say lean the copter ? how much are you having to lean it over?
Permalink Reply by Stephen R Mann on December 23, 2012 at 12:04pm "how much are you having to lean it"
'Til the engine runs rough - sorry, inside joke among the pilots here.
Permalink Reply by Graham Miller on December 23, 2012 at 1:08pm and here was me thinking it was until the props cut you (only joking)
Permalink Reply by Bill Patterson on December 23, 2012 at 2:54pm Will using levels, plumb bob's etc. increase the effectiveness of this calibration?
Bill,
It's probably clear from the video below but absolutely no need to use plumb bobs. It won't help because the algorithm just takes 6 orientations and tries to find the accel offsets and scaling factors..it doesn't know (or care) whether they're exactly vertical, or horizontal or whatever. In fact, in the accel calibration process, the MP prompts you to do it in a particular order but even the order doesn't matter. The most important thing is try not to move the copter around as you push the MP button.
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