I'm delighted to start our interview series with Curt Olson, the creator of the cool open source FlightGear flight simulator and a UAV engineer in real life. When I started researching how to use simulators (GPS and IMU) to ground-test UAVs (aka "hardware-in-the-loop" simulation), I found that Curt had done some of the most interesting work in this area. And because here at DIY Drones ignorance isn't a bug, it's a feature (learning in public helps others learn along with us), I thought I'd go straight to the source to find out how it's done. Q: Can you tell us a bit about yourself? We know you're the creator of FlightGear, but would love to hear a bit more about your day job and UAV projects. Also family, hobbies, odd things that nobody knows about you ;-)
Currently I'm employed in the Mechanical Engineering Department of the University of Minnesota, however that is only 50% time right now and I've been told that as of June, the department will be unable to renew my contract. <insert plug for Curt looking for possible employment or uav consulting projects> :-)
My primary focus at the university has been engineering support for a very
advanced driving simulator:
I am also involved in a UAV project with ATI, sponsored by NOAA. This has been a lot of fun because it involves designing a new airframe from the ground up, quite a few unique operational challenges (launch from a small boat, recovery in the ocean) and [twist my arm] a couple trips to HI.

Hobbies: RC model airplanes since high school, small plastic and balsa models before then. I also play a little soccer in an old guys league in the winter and still try to chase around the young guys on my summer team.
Odd things? I was a big Duke's of Hazzard (tv show) fan in high school. My latest FlightGear invention is a tribute to simpler times ...think my sense of humor is optimized to entertain myself and probably not many others. :-)
Q: What are the range of options in UAV simulation/testing? We know about basic GPS NEMA sentence generation, but what else is possible, from course drawing to IMU simulation?
I think if you are careful and clever, you can test just about every element of your system on the ground. That's actually not a bad idea because it's often hard to trouble shoot something that's a couple hundred yards away that you don't have physical access to and have no way to look inside and poke around.
Q: What can FlightGear offer as a simulation engine? Advantages over other options, such as dedicated GPS sims or MSFT Flight Simulator plug-ins? Special suitability to amateur UAVs, etc.
FlightGear can be useful in a number of ways throughout the lifespan of a UAS project. Such as:
Comment by wayne garris on January 18, 2008 at 7:48pm
Comment by Curt Cowley on January 27, 2008 at 6:12pm
Comment by rad man on February 10, 2008 at 2:05pm
Comment by Richard Chase on November 30, 2009 at 12:39pm Comment
Season Two of the Trust Time Trial (T3) Contest has now begun. The fourth round is an accuracy round for multicopters, which requires contestants to fly a cube. The deadline is April 14th.1355 members
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