Reinaldo, I don't know about a book that is specific to Java and graphics/animation but if you do a search on Google you will find plenty of information. For the UAV Playground project I used the Processing Development Environment which supports graphics in a very convenient way but has a rather poor GUI support.
There are some programming environments that simplify the process of drawing and animating primitives, like Processing for example. Processing 1.0
You need to know how to deal with the graphics basics to write you own visual presentation of flight data (eg. artificial horizon etc.). There is no way around this unless somebody has written a library that does exactly what you need.
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