Developer

ArduCopter-3.2 beta testing

Warning #1: PX4/Pixhawk users upgrading from AC3.1.5 (or earlier) may need to re-do their compass and accelerometer calibration because AC3.2 also uses the backup compass and accels.  Pre-arm checks have been added to ensure this has been done.

Warning #2: on the APM2.x the logs must be downloaded using MAVlink instead of the terminal.

AC3.2-rc14 is now available for BetaTesters through the mission planner’s Beta Firmwares link.  The full release notes can be found in ReleaseNotes.txt and changes from -rc13 can be seen below.

     Feel free to raise issues found during testing on this discussion or in the new support section in the APM Forum.

     It’s a big release with “the onion” restructure and a bunch of new features (including these 57 closed items) so we need to re-test almost everything including all flight modes, all mission commands and all the new features.  Marco and I will be maintaining (and adding to) this testing list.  Issues reported will first be checked by Jonathan, Marco and I and then confirmed bugs/issues will be put on the github issues list (and then hopefully fixed).

     Thanks especially to the beta testers who put their copters at risk testing each release.  Enjoy!

Changes from 3.2-rc13
1) Safety Features:
     a) fail to arm if second gyro calibration fails (can be disabled with ARMING_CHECK)
2) Bug fixes:
    a) DCM-check to require one continuous second of bad heading before triggering LAND
    b) I2C bug that could lead to Pixhawk freezing up if I2C bus is noisy
    c) reset DCM and EKF gyro bias estimates after gyro calibration (DCM heading could drift after takeoff due to sudden change in gyro values)
    d) use primary GPS for LED status (instead of always using first GPS)

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              • Thanks Randy,

                Well I have a brushless gimbal and it just can't keep up with the fast twitch, no biggie, really I can remove it easy with a post warp stabilizer but in this smoky mountain video I wanted to show you how crazy smooth it was even without any post stabilization :-)  If we can get the twitch out in the future that would be amazing, I would not even need to post stabilize.

                You know this release has so many great features it should be a 4.0 major version release Thanks again for all the hard work to the team!

                :)

          • > do you experience the 'hickups' around the waypoints?

            Yes you can see this right at 0:23, this was my WP-5

            I usually take these hiccups out with a warp-stabilizer but I wanted to show how good the video was with spline even without any post-stablization.

            3702825188?profile=original

            • I'm curious about how 3.2 behaves with multiple ROIs.

              I see in your video that on the way from 3 to 5 the camera is on ROI 4, which makes sense. It also appears to continue looking at 4 between 5 and 6, but then it switches to a new ROI. Is WP 7 do-set-ROI? Will ArduCopter switch ROIs whenever the next WP is do-set-ROI?

              After the last ROI WP, will ArduCopter continue to face the last one, or will it use the face-next-WP/face-along-path setting? Can the operator manually take control of yaw between ROIs or after the last ROI?

              • > Is WP 7 do-set-ROI?
                Yes

                Will ArduCopter switch ROIs whenever the next WP is do-set-ROI?
                Yes

                > After the last ROI WP, will ArduCopter continue to face the last one
                Yes, in 3.2, I think there's a PID that can change that.

                > Can the operator manually take control of yaw between ROIs or after the last ROI?
                Not that I know of without removing it from Auto, but dunno for sure.

        • Nice. :)  I'm going to have to play around with this a bit.

          -Mike

    • Im guessing you did use the Defisr as the video is clearly being stretched on the sides when you yaw...

      • Ah ok, just too bad one notices the stretching in fast panning scenes...

        • What is SuperView?

          "it uses the height of the camera's sensor that you get with 4:3 meaning that you will see more of the sky and ground assuming you are pointed at the horizon."

          This link has an image that shows how SuperView works,

          http://gopro.com/support/articles/what-is-superview

           

        • yeah, its just an effect that I actually wanted on this one :)

          I did another one without superview, but that mission only had one ROI, this was to show off the spline with several ROI and how smooth it was with the spline.

      • No, its raw footage, I used a GoPro black setting called SuperView.

        Well Raw except the titles and clipped the take off/landings :)

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