Arducopter Tuning Guide

The arducopter tuning guide.

 

This guide was written at the time of the release of Arducopter 2.8.1 FW. It is a compilation of everything I have gathered from the experts in the field of flight controller tuning. It will help give you an understanding of how to tune any rotor based flight controller, but its specific to Arducopter and this firmware release.

I will update this as necessary, or if you can convince me any of it is incorrect just post below and I’ll update this text.

There is a summary/quick reference at the bottom, so once you’ve read this rather rambling explanation you won’t have to again, other than to check details :D

 

The background

Tuning your flight controller is essential for a perfect flight. Even a fully stock frame will fly better if you tune. The default params will be close, but your battery or motors might be performing differently, your air maybe ‘thinner’ compared to the developer that last published the default params, so you should tune.

What we are trying to achieve is control. We start to accomplish this by modifying the amount of P, I and D in our control loops. All three react to our stick inputs and the errors created by measurements from our sensors, and all three will help us fly better. If we do not have enough of any of the params the copter will not feel like it’s under control, it will wander about, not resist wind and be hard to fly. Too much of any of the params and the copter will seem to have a mind of its own. It will over-react. At best you will see it oscillate, very fast, not so fast or somewhere in between, depending on which parameter has been overclocked. At worst it will simple flip over on take-off or be very unpredictable in flight.

We need to find a balance. You can tune each param up individually, but one will have an effect on another. Therefore we must tune one, then another, then go back and see if we can retune the first one again, this is the balance.

And this is where we adjust those parameters – Mission planner config page:

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Before you start:

  1. Charge all of your batteries, you are going to need them.
  2. Check you are using compatible ESC’s, motors etc, some combinations cause problems.
  3. Balance all of your props (in-situ preferably – adding bits of tape or nail varnish to one side of the prop until the motor and prop don’t shake at all under throttle.
  4. Do all the other sensible things like check everything over and calibrate your ESC’s , radio compass etc.
  5. Set your copter up as you will normally be flying it. If you tune it then add or remove weight, or change the CoG, you will have to tune it again. Use your normal flight batteries, a 4s tune will be different to a 3S tune. If you don’t want to risk your expensive camera, just substitute its mass with something less valuable, like a bean bag or kids toy.
  6. Be prepared to have the chopper in your hand if possible and throttled up (so gloves on, maybe a full face motorbike helmet – that sort of thing, this way you be able to tune quickly and accurately. If you simply can’t hold it in your hand, or a simple jig such as you will see in the videos below – i.e. it’s a gas heli copter/ mad octo then you will just have to do it the long way round – in flight. But read this guide anyway it will speed you right up! (PS helis are not currently supported in 2.8.1, watch this space.

 

So let’s start tuning

Everything you read below will be demonstrated in the tuning video further down, so you know what to look for, and at the bottom is a summary for quick reference. I think, however, it’s important to include as much information here as possible as anyone starting into this hobby will often find this process to be a bit of a black art.

I’ve found the quickest way to tune the arducopter is to start with rate_D, (but you simply can’t do this unless you can hold your beast in hand or in a jig as the copter won’t fly without any rate_P or I) so a more universal way to start, and actually a more informative way is to start with rate_P.

Since this is about learning for everyone, let’s do it that way. I’ll give a brief low-down on the ‘rate_D’ tune (or Dave C tune, as it’s become known) ‘ later. (BTW, that’s very flattering but I’m only relaying info from the real experts, but hey, if I’m gonna be famous, why not for doing something I love  :)) Anyway....

 

STEP ONE - Tuning rate_P

  1. Put your copter in ACRO mode,
  2. Turn rate_D and rate_I to ZERO.
  3. Set your stab_P to about ZERO, or if you decide to avoid the jig/hand tune and go for immediate in-flight tune set it to about 3.0 as the code is currently using the stab param in acro mode), a true acro mode would not use the stab_P parameter.
  4. Set a range of rate_P you would like to work with. I’d advise 0.050 or lower to 0.225 the first time you do this as, although you are unlikely to end up near either extreme, you will see what happens at, and beyond, the limits.  You will be able to reduce this range as you become more familiar with tuning.
  5. If you know how to do it, set a pot on your transmitter as channel 6 and use mission planner to set your limits, if you have telemetry this is a joy, if not you are going to be plugging and unplugging your usb quite a bit, it’s not that bad though, and defo worth it.
  6. OK, time to go, hold copter in hand above head, or place in jig. Throttle up to about hovering point. Wiggle your roll and pitch sticks. With rate_P about 0.075 (unless you have a monster powerful chopper) it will react slowly to your sticks, it will feel relaxed, lazy. If you tried to fly this you’d be chasing it about with your sticks, you’d probably crash if it was nose in, if you know what I mean.
  7. Slowly turn up rate_P with your pot, or in MP. Move the copter about with your hand and with the sticks as you do so, raise the throttle a bit, lower it a bit, add in more rate_P. It will start to feel and look much tighter in the air, throttle right up and flick your stick the copter should move fast, decisively but then stop quickly and smoothly. If it seems lazy you need more rate_P, if it starts to bounce when you move the sticks or tip the copter about then you have past your limit at this point.  Get to a point where you are happy, it feels tight but does not shake.
  8. Save this rate_P, value, our aim is now to increase it using another parameter – rate_D so on to step two

 

STEP TWO – Tuning rate_D

  1. You have found a nice rate_P value (or so you think), so leave that fixed for now. For example 0.110
  2. Set a range of rate_D from 0.000 to 0.025.
  3. Throttle up in hand with rate_D at 0.000, things should be as you left them at the end of step one.
  4. Now start turning up rate_D, again move the sticks, shake the beast about, you will notice that at a fairly precise point you start to see very fast oscillations. This is your maximum rate_D, I’d set it just under where you can induce these fast oscillations by moving the sticks fast of shaking a leg.
  5. Now you can go back to rate_P and tune that again, you should be able to increase it considerably!!! So to step three.

 

NOTE: once you have found your rate_D you can try something interesting - you will have to hold onto your bird for this obviously. Set rate_P to zero, then crank up your rate_D as you just have. You will discover that these fast oscillations occur at pretty much the same level of rate_D, no matter what you have set rate_P to. This is why I think it’s more than possible to start tuning rate_D then move on to P. But that’s a shortcut, and this is not what this guide is all about.

 

STEP THREE – Tuning rate_P even more

  1. You have your maximum rate_D set, now try increasing rate_P again.
  2. You should be able to add at least 30%, maybe more before you get the oscillations. It will react faster to stick movement, be difficult to move with your hand and just feel very solid in the air.

 

Congratulations, your copter should be flying better than it ever has done before.

 

STEP FOUR

  1. Using your ‘happy’ rate_P and rate_D values, start tuning rate_I. This is better done in-flight and will feature in part two of this guide. Basically just keep tuning it up until you notice a loss of ‘feel’. It will hold an angle better for you, unless it’s too high then things go sluggish and eventually oscillate slowly.

 

 

STEP FIVE - HEAD OUTSIDE!!!

 

For now set Stab_P  at 3.0 - 3.5, closer to 3.0 if you have a high power machine, just to get you flying in stab mode. Then spend your time tuning rate_I and stab_P.

 

If you find your set up immediately too harsh, back off on rate_P and rate_D by 10% each, and try a lower i-term, if it's still too harsh do that again!

 

All that’s left is to watch the video below so you can see what I’m describing and head outside for fine tuning. Oh, and await part two of the guide and amendments from any discussions raised, then we will have a proper tuning guide that will be integrated into the wiki advanced tuning guide  :D

Results for tuning in this video were

 

Rate_P 0.168

Rate_I  0.654

Rate_D 0.008

 

 

Oh and as promised, below is Part One of the Summary Guide. I aim this to be on one sheet of A4 and tell you everything you need know ‘in the field’.

Summary Guide

  1. Tune up just rate_P
  2. Tune up rate_D
  3. Tune up rate_P more
  4. Tune rate_I as best you can
  5. Take it outside with a stab_p of 3.0ish and tune rate_I and stab_p in flight, to your liking, maybe adjusting the other params too slightly, to get it just as you want it.

 

Summary of what you are looking for

RATE-P

Too much rate P will oscillate quickly, and cause to copter to sound angry under stick input, bouncing rather than smoothly following your inputs. It will also shake more at full throttle and under hard turning.

Not enough you will not feel like you have full control. It will feel sloppy and be very easy to over correct with your inputs. It will feel delayed.

Perfect is where it feels locked in, stiff in the air, but not shaky. (although if I’m sport flying I turn it up a bit for maximum ‘wang’ and just tolerate the slight oscillations)

RATE_I

Too much rate_I will oscillate if you get high enough (a much slower oscillation than a rate_P shake). But quite a long while before it oscillates it will have other detrimental effects on flight performance, like a sluggish feeling or a tendancy to flip over on take-off. This is why I suggest tuning this in flight rather than in your hand/jig.

Not enough will cause the copter to get pushed by a constant wind, then it will fight back using just P. It will not hold a very firm angle during forward flight and will need more correction. This will not be as smooth as it could be in either case.

The perfect amount will cause the copter to lean gracefully into a constant wind, but also allow you to set a lean angle and stay there as you fly about. As you dial rate_i in pay close attention to the feel of the copter, you are not looking to create oscillations here at all, you should notice a strange ‘feel’ long before this point.

 

RATE_D

Too much rate_D will oscillate very fast, you will see a twitch forming then a fast buzzing oscillation

Not enough rate_D will simply mean you can’t dial enough rate_P and so you will suffer the effects of having rate_P too low.

A perfect rate_D will help fight the wind and follow your sticks as its fast to react, but will also allow you to reach a maximum rate_P level for you frame, thus giving better control.

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Replies

  • Thank you for the guide. I haven't tried to do this yet because after taking my new copter out just a couple times I'm now waiting for new parts to arrive in the mail. :(  I plan to be much more diligent and patient on the learning curve before risking more hardware.  I've got to get myself a jig like this and I want to make a freakin roll cage for my copter.

    My question starts with the screenshot of the page in the Mission Planner where you can change the PIDs of (for instance) Rate Roll, Rate Pitch, and Rate Yaw. Throughout the guide there are references to rate_P, rate_I and rate_D. 

    It isn't clear to me if the PIDs being refered to are for Roll, Pitch or Yaw. 

    If you change the P value under for Rate Roll does the P value change automatically for Rate Pitch? 

    Do you do the procedure for each function (Roll/Pitch/Yaw) independently?

    i.e. work on the PIDs for Rate Roll and then Rate Pitch etc.?

  • Dave, just wanted to say thanks for the guide.  I was pretty lost before I read this.  I have a large hex that I plan on using with my SLR for AP.  Not my first multirotor but my first time using Arducopter.  Before this evening, I had about ten flights but I could never get it to fly just right.  My maiden flight started with my hex flopping around on the ground like a fish.  Once I actually got it in the air, it felt very sloppy with the stock PIDs.  Tonight, I followed your guide and now it's perfect.  I ran through four batteries without incident.  It cruses around like its on rails.  I couldn't be happier with the performance!  Thanks again for taking the time to educate those of us who don't know what we are doing!

  •  

     

    I finally got around to doing the tuning today and it made a big difference especially with Loiter on a windy day. With my old setup I had to turn Rate Loiter P to 2.5 to keep it stable but after tuning it's rock solid with P = 5.7

     

    I just did it in-flight and used CH6 to tune.

    Step 1 I get Rate P up to 0.161

    Step 2 I got Rate D up to 0.018

    Step 3 I re-tuned Rate P and got it up to 0.199. I could get slightly higher but it had some wobble close to the ground.

    Step 4 I tuned Rate I and settled on 0.375. This is a little hard to tune but I took the advice of keeping it in the 1 to 2 times P range.

     

    I think that tuning D makes the most difference. I have a quad with 14" props and V2.8.1 firmware.

     

    .

  • I've just installed 2.9.1 on a mini quad. Can I still follow this tuning guide or have things changed too much?

  • Help team, My X8 Octo seems dialed in, If I fly from A to B it holds the angle, but when I pull back on my banking angle it lifts or raises a few feet, what do I adjust?

    Also mentioned a few posts up is Rate I=1 to 2 times Rate P? is this correct? I dont want to slam my X8 into the ground if I can help it! :)

  • I just finished a Tricopter and tuned Rate PIDs. The copter hovers well, but I am not very happy with the tail. It holds well, but when I yaw and let the stick go, it waggles 2 times.

    What PID values should I try< to change? I allready tried yaw_rate_p. That did not change anything. What's about yaw_rate_i? The default is 0.0150, but it cannot be set to channel 6 tuning, and so it is guesswork, how to set it.

    Could anybody help me tuning the tail of my tri?

  • Hi Leonard,
    Thanks for you update. Doesn't it make Acro like Stabilised now with this function?

    Best regards,
    Ronnie
  • Is there any tuning that can be done to eliminate the initial drop when engaging alt_hold?

    My quad drops about half a meter when I engage alt_hold and then goes back up.  Once Im in alt_hold mode its locked on dead at that height, but when I move up and down it kind of "bounces" at the height where I stop it...

  • I ventured out today to follow up with the testing and tuning.  I tried to get video from a hatcam and a video recorder but wasn't too successful, rig was just too far away to make out.  

    Changing only R_I pretty much anything between .1000 - .5000 induced those wobbles on the bank turns...it wasn't until I turned it down to .0500 -> .1000 that it started to improve, but that came at the expense of denying the calculation sufficient I_Term to fight external forces.  In other words, Loiter was pretty solid (20mph winds) with higher I term, but when I dropped it down to .0500'ish there wasn't much that could keep the rig from sliding.

    I'm still running a release candidate for 2.8 - I'll be flashing the rig with 2.9 later on tonight - just in time for us to get 2 days of snow and the rest of the week in single digit temps.  Talk about a tease today - 45-50 degrees but 25-35mph gusts.  So not fair.

    I had to call it after 2 batteries when one gust blew my rig across the field.  With the failing light and little I_Term to fight, I almost lost the rig.

    I need to dig up my flight logs - will post those a little later.

    I'm getting to the point where I want to try decoupling pitch and roll.  Pitch seems fine, I only see the oscillations on roll inputs and only when I go into steep bank turns.

  • Dave,

    Quick question.  I've been increasing my numbers conservatively. I'm up to the following

    STAB_P- 4.1

    RATE_P- .110

    RATE_I- .450

    RATE_D .005

    I'm seeing 2 defects that I'm trying to tune out.

    When I let go of the sticks to to allow it to level itself (in STAB) it returns to level in steps or in other words, one big swing a stop and little swing to complete the return to level.  This wasn't an overshoot - it was more of an "hey I'm level - wait no I'm not!" like it stopped short then realized it had a little further to go.

    The other defect is a little more worrisome.  When I get moving in fast forward flight, I move into a steep turn and it starts to do the toilet boil dance - slow wobbly oscillations on the turn.  It comes completely out of track and the only way I can recover is to just let go of the sticks.  I don't see this behavior with lower I and I ran out of batteries before I could start increasing other params.

    Any ideas/suggestions on what to tweak?

    Cheers

    ps - made the .950 vs .095 mistake on Rate_P again...flipsville :D - caught it in time to recover but whoah.

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