Its been a while since I posted part 1 on this project. Since then I have been working on the HUD as well as building myself a test copter. Oh, and I've also finally got my 3dr pixhawk,
There is nothing much to show today except the HUD. I did not use the camera here to get a better view of what it looks like.
As you can see it is very like the HUD in mission planner. I have looked a lot at the Mission Planner code when creating this to get it as similar as possible without overdoing it at this stage.
The basic idea here is that the HUD should always be straight ahead so when I tilt my head the HUD stays in its original position. This way I always know what is straight and hopefully also get a better sense of immersion. If I turn off the head tracking the gimbal is put in neutral position and the HUD will also lock its position in the center of my view.
At this stage there's really not much more to say about it. It is drawn using Direct2d to a texture that is then placed on a polygon and rendered in Direct3d. There is still a lot of work to do on it but the main parts are in place.
Hopefully I will be able to do some test flights this week if the weather allows, will post an update then.