This is the sequel of my previous post, that I had to abandon more than 1 month ago, without actually being able to fly it... Ok, it's still not flying, but after:
- burning part of the Razor 9DOF IMU
- adding a Wii Motion Plus (for the gyros) to it
- replacing the .net micro framework board (Fez Domino) with an Arduino
- replacing the Arduino with another Arduino based on AtMega 328 (as the code was too big)
I'm back in business ! :) And to prove it, here are 2 videos that show some proper balancing !
Actually, all this was only so that I can update the code, to feed the gyros raw data directly into the PID controller algorithm (only for the D part), as using solely the Euler angles from the DCM transformation is too slow to react...
Again, it's not yet flying, but looks much more promising than 1 month ago... wish me luck ! :)
HERE you can find more details and the full history of this build...
dan
Comments
I know, that's typically how "normal" quadcopters work. It's easier mechanically, but the pusher propellers are way too expensive, and hence I wanted to use only "normal" ones.
You obtain the same effect by mounting 2 of the motors at an angle, even though you loose some of their power for this...
Thank you Rana for your comment.
However to make most of it, could you please explain:
- what is wrong with the way the motors are mounted ? Is it the fact that 2 of them are at an angle (which is because all the 4 propellers are normally rotating and hence I need a different way of compensating from the induced yaw rotation) ? Or is it the mount itself ?
- why will I need to change the frame for the long run ? Is it vibrations or something else I'm ignoring ?
thanks,
dan
Your test setup is great but the way you mounted motors is neither contemrary nor it is much promising.
You require to change the quad frame for long run.
I wish you all the best for the flying !