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  • 1 - Their system runs on a Mac and has been developed on a Mac (4:13 the IDE is clearly Apple's Xcode)
    2 - XML works well in the small but does not scale well (try to work on a Gb XML file just for fun) and is a nightmare when it comes to cross referencing between different xml files. Thus, using a Relational Database Management System (RDBMS) usually proves a better choice in the long run, even if the learning curve is steeper. Using Xcode and the Core Data Framework makes it easier as one can select SQL as the store.
    3 - HMI disaster, well maybe it could be more user friendly. As a matter of fact, the best HMI I have seen so far have been implemented in video games. In the video games, no matter how complex the game is, if the user does not get well with the HMI in the first hour, the game will be discarded. Given the fact that the development costs for a game are in the M$, the companies cannot afford too many failed games.
  • I cant get the linux version to work for me with ubuntu 9.10 nor can I find anywhere to download the source code to actually compile it myself like it says we should be able to do on the site.
  • T3
    Summary: the GCS worked perfectly in simulation mode, but only once.
  • T3
    A problem with runtime:
    Used
    http://qgroundcontrol.org/doku.php,
    tried both
    Installer for QGroundControl for Windows 7 / Windows Vista/XP, 32bit \ 64bit
    and
    (Alternative: ZIP file with executable, no automatic installation)

    The one from zip runs only once then shows pointer access problem.

    the both versions show same problem.

    tested
    qgroundcontrol-win32-installer.exe

    One of them is in a directory C:\qcontrolsattion (wihtout spaces - not helped).

    Depends shows a few missing dlls but nothing dramatic.

    reinstalling full QT sdk: qt-win-opensource-4.6.2-mingw.exe - didn't helped.



  • Moderator
    Horrible HMI disaster
  • Looks nice but does not come across as intuitive and the ArduPilot GCS that show both the attitude, key data and google earth seem far more useful and instant. The sound synthesis is poor.
  • Very impressive system!
  • I didn't realize there was a more recent posting of the video here. I just wrote a comment at this post:
    http://diydrones.com/profiles/blogs/introduction-to-pixhawk-ground
    that was mostly referencing what I had seen in this recent PixHawk video...
  • Hard to get a real heroine to do voiceovers. That sounds like the festival synthesizer.
  • Are the maps stored on the computer or do you need internet connectivity?
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