I'm a video game programmer (focusing on artificial intelligence) and I'd like to take some of the concepts I've had a chance to experiment with in virtual worlds to our very concrete world. I'm interested in building a "multi propeller" copter (most likely 4 to begin with, 8 if my results are good and I want a bigger payload).
I've looked at many sites and most seem to only focus on do this, this and that, and there you go, you have a working quadcopter.
I'd be very interested in having more technical (physics) references to understand fully how the number of motors, the size and shape of the propellers, the distance between each motors, the repartition of the weight, different motor layouts, etc... affects the behavior of the machine. To have better results, the best I can model internally my "action -> reaction" model of the copter, the better my results will be. Right now I feel like I could most likely build a quadcopter "blindly" by chopping off tail booms at ~18", put some turnigy motors on them, plug that to an arduino with a 6-9DOF system and have something working... but I'd like to have more details, learn how the thing actually works.
If anyone has sites to share or books on the subject, please let me know :)
Thank you!
Eric
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Replies
If you can appreciate technical papers, then look here for an annotated collection: http://aeroquad.com/showthread.php?867-Academy-of-multikopter-fligh.... If not, you can peruse my site: http://www.rcgroups.com/forums/showthread.php?t=1284741. Its a little slow at the moment in terms of quadrotor physics and control, but it should be picking up shortly
- Roy