One of the biggest challenges in an open source development project is getting the "architecture of participation" right. Like a great game, contributing should be easy to pick up but hard to master, giving people of all skills and experience an opportunity to engage. Right now we have scores of developers working on dozens of projects, but a lot of it is behind the scenes on private email lists, Skype calls and IM threads, Google Docs and 3D Robotics project trackers. You can see the tip of the iceberg in the change logs, but that's just a hint of the activity that goes on every day.
If you'd like to get involved with the DIY Drones dev teams, here are a few places to start:
- The Dronecode Project (part of the Linux Foundation), which is the umbrella organization for the APM, PX4 and other DIY Drones software projects
- The DIY Drones Developers site
- The GitHub code repositories
- The Drones Discuss developers email list
- The Documentation Editors User Group
- The ArduCopter/Plane Issues List
Comments
I come from xinjiang Urumqi.
I want get a flight vehicle by myself.but I need your help.
check out Unmanned Engineeria - www.unmannedengineeria.com
We want to be a part of it
https://www.facebook.com/Airloads
John,
Michael Oborne is the master of the mission planner. Maybe he can help...
HI all. Just joined and coming up to speed on all of the source. I want to contribute especially in the TradHeli area as I plan some changes for my own use anyway. Step one is to ensure everything makes successfully. I am a Borland guy for 20 yrs so MS Studio is a step in a new direction and I cannot seem to get APMPlanner to make without errors. At least the hunt through the source looking for a solution has been of benefit. Who do I correspond with for assistance with making Planner?
Just submitted a first cut of "Minimum ground speed" to Doug for review. Very excited to have the opportunity to (hopefully) give back to the community in some small way.
I want to try the elevons with a canard, where the canard would be an elevator. Canard planes bring the CG forward than a flying wing or delta, making CG balance easier for me. I have a platform ready just need to figure out how to add the aux channel and route the elevator commands through it...
All of the programming is WAY above my head, but I have been working with the fixed wing ArduPilotMega (now ArduPlane) since release. I've installed it on an E-flite Apprentice, and am lucky enough to have several up and running. This means I have almost no down-time when it comes to real-air testing (as opposed to sim). I've also got some experience with a professional UAS autopilot, so i at least know what the big boys do.
I'd love to get deeper into the testing loop.