I'm just catching up on my email after travelling this week and am awed by the progress the ArduCopter team is making. This is just one example: a render of ArudPilot Mega and the IMU shield by Sandro Benigno in Brazil. We're going to have the best-looking documentation EVER.
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My work reflects the nice people that surrounds me, even at the other side of planet.
yes it looks so realistic even those texts and others, great work Sandro. I knew that we had a good reason to have you on board, you rock ;)
Well noticed! There is a little curve on their edges that causes that shadow by occlusion at global illumination solution. I could "merge" it a little bit, because the thickness of solder at this level is textured. On the next render I will remember of this issue that you have pointed. ;) There are other things that I can optimize too (always), but the time is a little short here.
Regards!
Especially after I clicked on it to see the large hi-res version.
One thing I noticed - the through hole connectors are soldered in but the surface mount parts have a shadow under them as if they are floating ever so slightly above the board. Do you have a version with solder fillets on the smd parts?
Maybe I'm a lot meticulous or It's a particular point of view (near Persistence Of Vision... hehe) But, with 17 years on 3D road, I'm sure that we don't achieve "exact same results". Come on... POVRAY scripted Eagle3D files uses sharp edges on shadow... You can edit it a lot for achieve something "exact the same". It's really nice for people that don't work with 3D. But, with all respect, by default presets, it certainly stay miles away from a fine tuned look. It's only for curious: I met POV RAY before being named by that way, since it was starting on Amiga (the same place that Lightwave3D came from).
Anyway, isn't our focus here. So, If you want to do nice jobs with a cool look and you want to use Eagle3D, it's a really nice tool. We done by another way, on Lightwave3D, because we got the object mesh as the result of process. So, we have a totally flexible way to make illustrations and testing all the objects of ArduCopter, not only the boards. Now we have a particular 3D electronic components library, we can go fast! :)
http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d
We did OpenPilot way before any of the hardware was made to see what it looked like. I seriously hope he didn't spend hours with lightwave as Eagle3D gives the exact same results.