Today I started to wiring our ArduCopter 3D Model. So, I decided to do a little instructional image showing how to make a cable for the magnetometer board using the DIYD's GPS cable.
And, here go some other images that I want to share with you all. :)
I hope you like it! ;)
PS.:The location of XBee on the illustrations will be tested soon by Jani. We need to know if it will cause interferences on the magnetometer.
Comments
The time and skill you have put in to your work is so impressive, it really is just like a photo.
"POV-Ray describes most of its objects as mathematical entities while most of other renderers just handle triangles (or NURBS or similar easily tesselable primitives). A converter would have to make some tesselation in order to convert most POV-Ray primitives to other formats. This can be a quite laborious job for a converter to make (it would have to practically implement an almost fully-qualified POV-Ray renderer).
This is why making a full-featured converter from any POV-file to any other format is an almost impossible task."
This was taken from that page:
http://wiki.povray.org/content/Knowledgebase:Files_and_formats#Topic_6
@Fab, this might be useful: http://www.vuedehaut.fr/Quadri/3d.html
Just looking at Lightwave, stunning application, I did a lot of 3D studio back when it ran on DOS but not touched 3D since then. Its the render in LightWave that rocks.
They also seem to have some cool examples and tutorials on their site as well.
I am very interested how you did all of the circuit boards, I know you said you did not use Eagle3D in the past and did them all by hand. However, would it not be possible to just use Eagle3D, but instead of rendering with Povray convert the models Lightwave with something like 3DWin, touch up the materials and textures and use the much more powerful Lightwave render?
Just a thought as hand modelling all those traces must have taken ages, they are perfect and would have be so time consuming. Just thinking out loud on maybe a way to do this in a shorter time?
I have now been flying with test ArduCopter around 10 hours and no signs of wearing off... If user want to have extra protection, cover insulation from normal silicon wire is good to put around hole. U shape is more than enough due cables touches aluminum only from one end of entry/exit holes.
Ken
(Eu também vivido em Rio Grande do Sul. No passado Eu usava Maya, Max , Soft Image e agora Eu tenho lightwave também mas Eu não obtenho grande quantidade de tempo para jogar. Eu costumava animar para filme e anuncio mas agora Eu trabalho na industria telefonica com IT.)
@Juan: I always create my own libraries for surface material by observation of a lot of photos. In ray-traced solutions, some knowledge about physics help us a lot to create more "real look" aspects. Understand some things like Fresnel reflections, refraction-index and subsurface-scattering will give you some advantage to reach quickly certain details. (Legal você ter morado por aqui. São Paulo é muito agitado pra mim.
Gosto muito aqui de Belo Horizonte, que é uma capital com o "pé na roça"). :P
@Fab. We planed to share low-poly converted versions of all the boards and other objects. It will be done at ArduCopter project's resources, probably on wiki. So all the people of our community will have this additional resource for using on their own projects. ;)
Thank you for the comments. :)
@Xander. I'm using Lightwave3D. The great deal of 3D is all the ways you can use it. All we can see and touch now on the real life frame was carefully tested by Jani with 3D parts on Scketchup (like... width and height of slots, possible positioning, etc). But it isn't all... we are using for instructional pictures (without the limitations of depth-of-field, undesirable angles and barrel distortions, etc). We are using it to develop illustrated packages, it can be sent to some eventual publication of the project as well, etc. Everything is possible due to this detailing and not only functional low-poly.
All I'm trying to say is that all parts was done step-by-step along the project and so, now we can join all parts and go forward with illustrations like those ones for every sort of thing that we need to. And over all, it's my way to return the great things that I learn here every day with you all at this great community.
@David: Thank you by your interest on my job. I'm on the road with 3D jobs since 1993. Today, I run a small business company that work with digital signage projects (advertising players, software and content). Maybe we can do your suggested post about frame concept and production with help of the masters Jani and Ken McEwan. Let's give the project a time to be definitively stored at DIYD's and we can make a kind of "behind the scenes" post. :)
Good point about the wires. In real life I'm sure it will be protected by a heat-shrink or something like it. In fact the intention of this type of mounting is protect the cable, not only a stylish thing. The loop at the end of arms make it much more exposed on eventual crashes (it can cause short and may cut the wires off by one single event).
Muito bem feito :) Eu morei em Sao Paulo.