Developer

Copter-3.3 beta testing

Warning #1: an issue has been found with Tower's Pause button which can cause the vehicle to fly to an old position if the vehicle has not sent a position update to Tower in some time.

Warning #2: Copter-3.3.2 fixes a bug found in Copter-3.3.1's desired climb rate initialisation which could lead to a sudden momentary drop when switching from Stabilize or Acro to AltHold, Loiter or PosHold.

Warning #3: Copter-3.3.2 fixes an issue found in Copter-3.3.1 which could lead to hard landings in RTL or AUTO if the WPNAV_SPEED_DN was set too high (i.e. >400 or 4m/s) and/or the WPNAV_ACCEL_Z was set too low (i.e. <100 or 1m/s/s).

Warning #4: a bug was found in Copter-3.3 which could cause a sudden crash if you abort a Take-off initiated from a ground station.  Video description is here.  The bug is fixed in Copter-3.3.1 so we recommend upgrading.

Note #1: AC3.3-rc8 corrected a long standing bug in the HDOP reporting.  HDOP values will appear about 40% lower than previously but this does not actually mean the GPS position is better than before.
Note #2: if upgrading from AC3.2.1 the vehicle's accelerometer calibration needs to be done again.
Note #3: set SERIAL2_PROTOCOL to "3" and reboot the board to enable FrSky telemetry like in previous versions.
Note #4: the wiki will be updated over the next few weeks to explain how to use the new features

Copter-3.3.1 is available through the mission planner.  The full list of changes vs AC3.2.1 can be see in the ReleaseNotes and below are the most recent changes since AC3.3.

Sadly this version (and all future versions) will not run on the APM2.x boards due to CPU speed, flash and RAM restrictions.

Changes from 3.3:

1) Bug fix to prevent potential crash if Follow-Me is used after an aborted takeoff

2) compiler upgraded to 4.9.3 (runs slightly faster than 4.7.2 which was used previously)

Changes from 3.3-rc11:

1) EKF recovers from pre-arm "Compass variance" failure if compasses are consistent

Changes from 3.3-rc10:

1) PreArm "Need 3D Fix" message replaced with detailed reason from EKF

Changes from 3.3-rc9
1) EKF improvements:
    a) simpler optical flow takeoff check
2) Bug Fixes/Minor enhancements:
    a) fix INS3_USE parameter eeprom location
    b) fix SToRM32 serial protocol driver to work with recent versions
    c) increase motor pwm->thrust conversion (aka MOT_THST_EXPO) to 0.65 (was 0.50)
    d) Firmware version sent to GCS in AUTOPILOT_VERSION message
3) Safety:
    a) pre-arm check of compass variance if arming in Loiter, PosHold, Guided
    b) always check GPS before arming in Loiter (previously could be disabled if ARMING_CHECK=0)
    c) sanity check locations received from GCS for follow-me, do-set-home, do-set-ROI
    d) fix optical flow failsafe (was not always triggering LAND when optical flow failed)
    e) failsafe RTL vs LAND decision based on hardcoded 5m from home check (previously used WPNAV_RADIUS parameter)

Thanks for your testing!

You need to be a member of diydrones to add comments!

Join diydrones

Email me when people reply –

Replies

        • Wes, I also had bad vibration issues on my 680 hexa and found just one of the motors to have a tiny bit of bell float /play. I used a vice and sockets to remove that play and as you have seen,  the vibes are now within execrable levels. I reported it here: http://diydrones.com/forum/topics/pid-help-required-video-example

          I agree on making it better known how bell play effects the vibes. Nice work on the clamp BTW! 

        • Developer

          Congratulations Wes!!!

          I am sure that will be added to the Wiki. Your help here has been invaluable!!!

      • The log is has error messages all over the place, but actual flight performance was acceptable. RC9 is a nice step forward!
  • On 3.3 rc9 I tried a autotune, after a while the remote controller shifted 90 degress so pitch forward became left roll and so on... after half a minute or so it was OK again I experienced this twice during the autotune. So I finished the autotune. After landing and saving the autotune I took off again and after just 20 seconds it rolled to the left and fell to the ground with a broken arm. :-) Curious if someone can explain what happend during the autotune, it hard to fly when the remote suddenly get screwed?

    2015-08-21 14-27-21.7z

    • Developer

      Alf,

      So it looks like super simple mode is setup for the 2nd flight mode (AltHold).  Because AutoTune was triggered from ch8 (an auxiliary switch), it continued to use super-simple when the vehicle was in AutoTune.  Super simple has a 10m dead-zone around the pilot so when the vehicle crosses out of this deadzone the controls end up suddenly being rotated.  Basically for super simple it's best to keep the vehicle outside the 10m deadzone to avoid confusion.

      The final fall looks like a mechanical issue.  In particular it rolls left and back so probably motor #2.  Motor #2's output goes to full which is also consistent with this theory.

      3702588731?profile=original

      • Thanks for analyzing the log!!

        I do not Think SSM (Super simple mode) was set, but I will double check it.

        Was suspecting that one of the ESC was failing, and that it was motor #2 is good to know. Looking at a video from the onboard camera I suspected one of the right motors since it looked like it lost trust in that side and tilted to that side  in the video before it hit the ground.

        We have great weather for flying in Sweden now, it is good that I have a couple of copters so that I can fly even when one of them is down for service!! :-)

        • My misstake with the SSM, I normally don't use it....

      • This rotation of controls efficiently renders this mode completely useless as it is too dangerous to use it. Why is it still happening? Is it possible to do something to prevent this rotation of controls?
        • But the whole purpose of super simple mode is to change the controls so they are orientated to the pilot.

          Personally I think super simple mode is a great addition and makes retrieving a quad when orientation is lost very simple without having to resort to RTL.

This reply was deleted.

Activity

DIY Robocars via Twitter
How to use the new @donkey_car graphical UI to edit driving data for better training https://www.youtube.com/watch?v=J5-zHNeNebQ
yesterday
DIY Robocars via Twitter
RT @SmallpixelCar: Wrote a program to find the light positions at @circuitlaunch. Here is the hypothesis of the light locations updating ba…
Saturday
DIY Robocars via Twitter
RT @SmallpixelCar: Broke my @HokuyoUsa Lidar today. Luckily the non-cone localization, based on @a1k0n LightSLAM idea, works. It will help…
Thursday
DIY Robocars via Twitter
@gclue_akira CC @NVIDIAEmbedded
Nov 23
DIY Robocars via Twitter
RT @luxonis: OAK-D PoE Autonomous Vehicle (Courtesy of zonyl in our Discord: https://discord.gg/EPsZHkg9Nx) https://t.co/PNDewvJdrb
Nov 23
DIY Robocars via Twitter
RT @f1tenth: It is getting dark and rainy on the F1TENTH racetrack in the @LGSVLSimulator. Testing out the new flood lights for the racetra…
Nov 23
DIY Robocars via Twitter
RT @JoeSpeeds: Live Now! Alex of @IndyAChallenge winning @TU_Muenchen team talking about their racing strategy and open source @OpenRobotic…
Nov 20
DIY Robocars via Twitter
RT @DAVGtech: Live NOW! Alexander Wischnewski of Indy Autonomous Challenge winning TUM team talking racing @diyrobocars @Heavy02011 @Ottawa…
Nov 20
DIY Robocars via Twitter
Incredible training performance with Donkeycar https://www.youtube.com/watch?v=9yy7ASttw04
Nov 9
DIY Robocars via Twitter
RT @JoeSpeeds: Sat Nov 6 Virtual DonkeyCar (and other cars, too) Race. So bring any car? @diyrobocars @IndyAChallenge https://t.co/nZQTff5…
Oct 31
DIY Robocars via Twitter
RT @JoeSpeeds: @chr1sa awesomely scary to see in person as our $1M robot almost clipped the walls as it spun at 140mph. But it was also awe…
Oct 29
DIY Robocars via Twitter
RT @chr1sa: Hey, @a1k0n's amazing "localize by the ceiling lights" @diyrobocars made @hackaday! It's consistently been the fastest in our…
Oct 25
DIY Robocars via Twitter
RT @IMS: It’s only fitting that @BostonDynamics Spot is waving the green flag for today’s @IndyAChallenge! Watch LIVE 👉 https://t.co/NtKnO…
Oct 23
DIY Robocars via Twitter
RT @IndyAChallenge: Congratulations to @TU_Muenchen the winners of the historic @IndyAChallenge and $1M. The first autonomous racecar comp…
Oct 23
DIY Robocars via Twitter
RT @JoeSpeeds: 🏎@TU_Muenchen #ROS 2 @EclipseCyclone #DDS #Zenoh 137mph. Saturday 10am EDT @IndyAChallenge @Twitch http://indyautonomouschallenge.com/stream
Oct 23
DIY Robocars via Twitter
RT @DAVGtech: Another incident: https://t.co/G1pTxQug6B
Oct 23
More…