Developer

Arducopter Sim Update

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I just wanted to let everyone know I've pushed an update to the SIM. What's new:

Upped iteration limit so it will run indefinitely. 

Stand alone executables for Mac and Windows.

A new "lead" filter to remove GPS latency leading to improved accuracy in AUTO modes and loiter.(coming to main code soon.)

Inertia nav - you must up the rate_P gains by 3x to 4x to see a difference.

Added Sonar.

Lot's of under the hood enhancements.

Arducopter Sim still lives at http://www.jasonshort.com/

 

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Comments

  • Can some one tell me what the purpose if this is ? I am new to the hobby - and I have Turnigy 9X - and I even have a hobbyking junction box to allow hooking up my radio to my computer via usb - or even wireless - to allow the radio to be used in emulation / virtual flying and practicing etc . . - can this Arducopter SIM be used with my radio and junction box to virtually fly around and practice ? Thanks for your time.

  • First, Jason, this is great.

    Do you have any insight in what good Sim values for standard 3DR configurations would be ?

    The default Sim values are for a 500g quad, so I imagine the more substantial 3DR setups will have higher values.

    I am modifying cross section, moment of inertia, motor delay, but I simply can't tell if I am in the ballpark of my actual quad. I have entered the weight (1700g) and motor Kv(880).

    Thank you.

  • jasonshort can you add import/export configuration to file function to this simulator

  • Moderator

    Great!

    Just to clarify, which rate_P gains should be upped for Inertia Nav? All of them?

    Thanks!

    (oooh- I like the lead filter!!!)

  • Moderator

    Hi Jason,

    great job :)  http://www.flashsandy.org/ Do you know this 3d flash engine could be nice add this ferature to your simulator.

    Best

    Roberto

  • 3D Robotics

    Awesome! thanks for the stand alone versions. One question, how will it work with future code releases? It would be cool if somehow you could load a set of code onto it so you can test different sets of code. Anyway works great, this will save a lot of quads and will make tuning sooooo much easier.

  • Distributor

    Just a constructive comment on the visuals... would be nice to have a background with something to visually see how high we are... like trees/ skyscrapers... something... as we scroll the screens going up it's hard to know how many screens we went up... I know we have the altitude info right there in the left corner... but I "just" wanted a visual cue... 

    Nice work as always sir! 

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