QGroundControl 0.8.3 beta - User Configurable

This video shows how each user can configure the layout and even individual sliders and buttons of QGroundControl for his personal needs. This version is compatible with the current ArduPilotMega pre-release 2.0 codebase from the SVN repository (trunk). Please note that the video shows only a snapshot, not the final QGroundControl 0.8.3 release version (we're still improving it on a daily basis). User feedback is very welcome, if you want to try it yourself you can download a binary for Mac OS and Windows.

 

https://github.com/pixhawk/qgroundcontrol/downloads/

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  • You can have a HUD in the widget menu, so you can have the map as main widget and the HUD on the sidebar.

     

    The video interface is currently digital only (streamed via Wifi from the MAV). I'm working on supporting video for windows, but this is still work in progress. I'll announce it once its there, shouldn't be too hard though, because its just a matter of including some Microsoft Video for Windows widgets.

  • Is there plans for a map widget? I have not found one in the widget menu. If i´m in pilot perspective, i have to choose between map or hud in the main view. 

    I can have the map in the main view have a video widget open, but I can not select to have the hud in main view and have a map widget open.  

    Also, I can´t see the live view from my camera. It is connected and works in other applications, but not QGC. 
    I´m only using the simulation, maybe the camera does not work then. Or how do I enable the camera? I have selected "Enable Video live feed" in the hud. 

  • Congratulations, thats awsome. I like the part with view on Bürkliplatz a lot.

     

    Christof

  • The console error is because I removed a debugging helper javascript file, but not the call to it - sorry, will fix that ASAP. As its just printing output, it won't affect the operation though. The fullscreen issue is because QGC initially remembered the layout for each view, but this is not that intuitive. We will change that.
  • A marvelous piece of software. Very nice.

    Two small things I have noticed:
    If I select "Main -> Google earth" I get a javascript error: "console is undefined" (but the map works).
    If I make the application fullscreen and change perspective, it goes back to default. Maybe there is a though behind this, but can we set it to be fullscreen once selected?
    I have searched the menues but have not been able to find a setting for this.
  • Thanks! I've also fixed the broken link.

     

    About UAVP support: MAVLink has been written to be easy to integrate and there is a tutorial on it. A few function calls and you can use QGC for UAVP:

    http://qgroundcontrol.org/dev/mavlink_onboard_integration_tutorial

  • VERY nice work!!  Thank you for all the hardwork.  I see on the list of autopilots supported, is UAV, any chance this also supports UAVX? (http://code.google.com/p/uavp-mods/)

    By the way, the hyperlink on the page for the UAV board, needs an "h" in front :-)  This is the way it is posted now...

    "ttp://code.google.com/p/gentlenav/wiki/MatrixPilot" Resulting in an error off course.

  • Thank you very much! One small note on Linux support: If you change Google Earth against osgEarth it works also on Linux ;-). We have almost finished debian packages for Debian / Ubuntu, compiling from source works of course by now:

     

    http://qgroundcontrol.org/dev/start

  • 3D Robotics

    This is incredibly impressive. I'd encourage everyone to watch this video--this is the state-of-the-art in GCSs. I've seen plenty of pro-level ones, and nothing comes close. Plus it's cross-platform (Windows/Mac). My hat's off to the team! 

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