Here's a video of the PixHAWK groundstation (based in Qt) that we'll be using for the basis of our ArduPilot Mega groundstation. Check out the cool voice synthesis--very Scifi!
Here's a video of the PixHAWK groundstation (based in Qt) that we'll be using for the basis of our ArduPilot Mega groundstation. Check out the cool voice synthesis--very Scifi!
You need to be a member of diydrones to add comments!
Comments
2 - XML works well in the small but does not scale well (try to work on a Gb XML file just for fun) and is a nightmare when it comes to cross referencing between different xml files. Thus, using a Relational Database Management System (RDBMS) usually proves a better choice in the long run, even if the learning curve is steeper. Using Xcode and the Core Data Framework makes it easier as one can select SQL as the store.
3 - HMI disaster, well maybe it could be more user friendly. As a matter of fact, the best HMI I have seen so far have been implemented in video games. In the video games, no matter how complex the game is, if the user does not get well with the HMI in the first hour, the game will be discarded. Given the fact that the development costs for a game are in the M$, the companies cannot afford too many failed games.
Used
http://qgroundcontrol.org/doku.php,
tried both
Installer for QGroundControl for Windows 7 / Windows Vista/XP, 32bit \ 64bit
and
(Alternative: ZIP file with executable, no automatic installation)
The one from zip runs only once then shows pointer access problem.
the both versions show same problem.
tested
qgroundcontrol-win32-installer.exe
One of them is in a directory C:\qcontrolsattion (wihtout spaces - not helped).
Depends shows a few missing dlls but nothing dramatic.
reinstalling full QT sdk: qt-win-opensource-4.6.2-mingw.exe - didn't helped.
http://diydrones.com/profiles/blogs/introduction-to-pixhawk-ground
that was mostly referencing what I had seen in this recent PixHawk video...