I am attempting to setup joystick control mappings for UgCS with a Speedlink Phantom Hawk. The joystick has a rotatable z-axis for yaw control but it is not detected by UgCS when I attempt to add a mapping. I have tested the joystick with other applications and confirmed that the z-axis control works with them. I am running UgCS 2.11 on macOS 10.12. 

Has anyone experienced similar issues with this or other joysticks and found a solution?

Thanks,
Rowan

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Replies

  • Great to know, Rowan!

    I guess my initial thought about the axis was wrong.

  • Thanks Artūrs, my joystick is working with the 2.12 beta.


    Artūrs said:

    Additionally, you could try the UgC 2.12 beta, as I have found out, that previous versions support only up to 4 axis for joystick control.

    You can get UgCS 2.12 here: 

    https://www.ugcs.com/en/page/ugcs-version-2-12-beta

    Artūrs

  • Additionally, you could try the UgC 2.12 beta, as I have found out, that previous versions support only up to 4 axis for joystick control.

    You can get UgCS 2.12 here: 

    https://www.ugcs.com/en/page/ugcs-version-2-12-beta

    Artūrs

  • Rowan,

    It seems that if the axis is detected as Z-Rotation instead of Z-Axis, it will not be recognized in UgCS, unfortunately.

    Solution would be to map the Z-Rotation axis as Z-Axis (if possible) within some configuration utility of your joystick.

    Arturs

  • Hi Arturs,

    Thanks. The Z-axis rotation is recognised by the tester app but the axis is labelled as Z-Rotation rather than Z-Axis. Could this be the issue?

    3702400635?profile=originalCheers,

    Rowan

    Artūrs said:

    Hi Rowan,

    It could happen that on some joysticks the Z-axis rotation is implemented in driver level and not fully within hardware level (within the joystick itself).

    Could you try something like this http://download.cnet.com/Joystick-and-Gamepad-Tester/3000-18490_4-4... or other joystick testing software where you can check if the Z-axis rotation is recognised?

    Arturs

  • Hi Rowan,

    It could happen that on some joysticks the Z-axis rotation is implemented in driver level and not fully within hardware level (within the joystick itself).

    Could you try something like this http://download.cnet.com/Joystick-and-Gamepad-Tester/3000-18490_4-4... or other joystick testing software where you can check if the Z-axis rotation is recognised?

    Arturs

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