Having recently developed an interest in CAD and modelling (i.e. industrial design tools not standing around in a bikini). I found this handy video on CadJunkie that runs over some of the different approaches some of the different packages take (Subdivision, NURBS surfacing and solid modelling). Looking at some of the awesome CAD renders on here i'm sure many members are already quite familiar with this, but for anyone who like me hasn't really touched CAD since the early 90s this is really cool stuff.
Comments
If you are interested in designing for fabrication, then the only systems you need to know would be Solidworks/MasterCAM unless you find the interface to Solidworks a bit French, then you may as well switch to Rhino and that about covers anyone's needs in design.
I have used 3D modelling systems since '86 (no ageist cracks please) and I can tell you that today's systems are a walk in the park when it comes to user interface. I doubt that any of you remember a system named Movie BYU (so named because it was created at Brigham Young Uni and ran on a FACOM 180) - that was my first animation system and my second was PolyCad from a crowd called Cubicomp. I was an animator 6 years before moving into Systems Engineering and like all users of the early modelling systems, I was made to use AutoCad (never liked it and still don't). Over the years I used Lightwave, Soft Image, Maya, Flame and other less mentionable systems which are only of interest if you want to animate or get into special effects. Over time my duties morphed into full time project management and the only solid modelling I do now is for my CNC machinery.
In closing, if you are really more interested in building things (developing UAVs in my case) and don't want to spend all your waking moments learning to design in 3D. I suggest that you pick one system (Solidworks) and invest a little effort up front in getting to know it by doing all the tutorials. You will find the benefits in workflow speed very worthwhile and it will free you up to do what you like most.If anyone is interested in working in Blender (OpenSource/Free Tool) there is a good guide aimed at engineering modelling (rather than 3D animation):
http://homepage.ntlworld.com/r.burke2/precision_modelling1.html
Simon
AutoCAD is for CAD. Most common application for its wide variety but there are others that are equally good.
Maya is for modeling and animation. You only have to watch to extras from an Pixar or Disney or Universal movie to see the familiar interface.