The DroidPlanner team, led by Arthur Benemann, is pleased to announce the next version of its Android-based UI. DroidPlanner 2.0 offers a completely redesigned interface for controlling 3DR multirotors over Mavlink. The UI/UX has been rethought with an emphasis on simplified workflows, glanceable information, and reliability for the most common user actions.
DroidPlanner 2.0 centers around two screens: Telemetry and Planning. The telemetry screen allows users to quickly assess the state of the aircraft and perform quick actions, like loiter and land. The planning screen allows users to create missions on the fly, as well as edit them easily in the field. Other features, particularly those different from the original DroidPlanner, are listed below. The DroidPlanner 2.0 UI was specifically targeted at multirotors, but full plane support and all the features of the original DroidPlanner are coming soon!
Features:
- Completely redesigned graphical user interface
- Specifically designed for 3DR multirotors and Iris
- New telemetry screen showing quick glanceable info: HUD, battery, RSSI, distance
- Easy to use Home, Land, and Loiter buttons
- New guided mode with changeable altitude
- Quick mode switching
- New planning screen for quick mission generation
- Easy and powerful mission editing tools
- Basic radio TX setup
- Preflight checklist
Coming soon:
- Survey tools in the mission planning screen
- FollowMe 2.0 with advanced control options
- New flight tuning screens
- Improved radio configuration
The app is still in a beta release, bugs can be reported on Github.
For additional support check out the DroidPlanner forum.
If you like the app consider making a donation to support the development.
Comments
I'm getting an error message when I go to the Beta Tester link. Is it still active?
@ Joseph
Please move your comments to the forum so we can help you better, and post better descriptions of your problems.
@ Babis HatziIoannou: I'm not sure why you need a waypoint every x meters? Could you detail that?
Congratulations guys!
It looks great!
Thank you
Hi Arthur, great work.
I've tryed DPv 1 and DPv2.0.0 on my chinese Tablet and they works,
I've to work around USB Host features to enable the App.
Now with the new DPV2.0.1 it work too.
I've to try on the field if offline maps works, because on DPV1 i've no problems but in the first version 2.0.0 on the field i lost maps data, (also with the Maps Offline selection and a restart over internet connection).
I'll send you reports soon.
Exactly! That sounds excellent and will definitely be ground breaking!
As mentioned for myself, I would like to get some racing footage. 125cc Shifter karts can go about 120 mph and will easily outrun a multi, however if it simply circled the track and allowed the Camera to follow, your footage would be outstanding!
Thanks for all your information!
Justin, That's a great idea as well. The basic FollowMe--copter and gimbal point at the same point--will be followed by some behaviors like the one you suggest. Untimately, fully specifying the camera path is where we would like to go. In that scenario, the aircraft just modifies it's flight path to achieve that camera path. There are a lot of control options in the middle too: eg. aircraft flies 10m off to the left while the gimbal tracks the target, aircraft always leads the target by 10m, etc.
@Brandon
Sounds great!
Do you know if it will be possible to set the "follow me" as a "point of interest" and allow the UAV to fly a set course, instead it will simple point the camera at the "point of interest/follow me?"
For example, I would like to have a multi flying a perimeter pattern around a race track, but allow the camera/gimbal to track the faster moving vehicle on the course.
@Justin. Follow Me is coming soon! Your description of how it should work is pretty much right: you have a guided mode waypoint that gets updated. Getting the update rates working right so that the aircraft actually tracks a moving point in a smooth manner is what is being worked on. Stay tuned!
Is that able at record in Mission planning to set waypoint distance for example to write a waypoint at 30 meters from the other? Or to write a waypoint after 10 or 20 Seconds?
Very nice!
Curious however, as I have never used a "follow me" set up, and this may be the wrong thread. Is it possible to set the quad on a way point flight path, however set a "point of interest" as the follow me module say on a vehicle? I ask because it would be great to allow a multi to circle a race track, and although it wouldn't keep up, it could hopefully keep the vehicle in frame.