This is a single lens spherical vision camera capable of streaming 360 x 240 degrees Field of View (FOV) video. It is optimized for drones and robotics due to its small size and weight.
The viewer can visualize the live or recorded stream as either a 3D georegistered video bubble placed on the map or enter the sphere for a more immersive experience. Additional viewing modes are: “Virtual pan-tilt”, “target lock-on” and “video draping” where the video Region of Interest (ROI) is rectified in real time. The VR-Eye cam software is also compatible with Android based VR headsets i.e. Gear-VR or other generic VR headsets that work with Android Smartphones i.e. Google cardboard. An iOS version is on the works.
The VR-Eye cam software can combine the spherical video with the MAVlink stream and offer a unique “geo-registered” view where the video sphere is placed on its exact location and orientation on the map.
The video below is a screen recording of a real-time stream as received by the ground station. The immersive video can be viewed live using the VR-Eye cam software or VR headsets and simultaneously recorded. The recorded video can be reproduced for post mission analysis where the viewer can select and monitor the camera surroundings from any desired camera angle combined with geolocation information.
For more information about the VR-Eye cam click here
The VR-Eye cam is expected to be in production early September 2016
Comments
Are you serious about the Darius Jack persona?
@Jason K.
I am really sorry but your comments are not relevant to spherical camera video discussed.
Read your web link again
http://www.samsung.com/us/samsungdeveloperconnection/developer-reso...
What is more relevant is spherical camera by Ricoh
http://www.dailymail.co.uk/sciencetech/article-2413675/Ricoh-Theta-...
The website by Samsung for developers is generally low traffic today.
search engine on the website is down
redirecting to
http://sdu.iquariusmedia.com/?s=Spherical+camera
generating no search results
and recent posts are12+ months old
http://www.samsung.com/us/samsungdeveloperconnection/blog/announcin...
thank you anyway for your interest
@ Fnoop, Darius Jack????
@MAGnet Systems
Thanks, really looks like a great product for my BBBMini FPV aerial Plane. I was in the process of integrating a standard gimbal unit and a USB camera controlled by an Edtracker installed on HK Cyclop goggles: That is pretty close to your target price, so I will hold it for the moment and wait a little...;-)
Other question: Have you worked on a OSD integration with this ?
It would be great to have both the platform dash board and the observer azimuth on the same screen, with an autolock option to get the observer view aligned with the airplane....in case I get confused trying to fly backward !!
Oh goody, looks like Darius Jack is back..
@ Global Innovator, dude you got it all mixed up :) Blurry VR vision is a generic VR issue not related with the camera sensor. It is mostly related with the stereoscopic video production vs the monoscopic as you erroneously think. Stereoscopic produces more blare due to reduced resolution and bad misalignment. Take a look here to educate yourself before posting such statements: http://www.samsung.com/us/samsungdeveloperconnection/developer-reso...
Dear MAGnet Systems,
could you kindly explain me how do you expect spherical camera or fisheye, wide angle lens camera, pointed upwards
can work with VR headset, generating separate image for the left eye and separate image for the right eye, if image distorsion generated by fisheye, wide angle lens, pointing upwards, affects 3D perspective view.
So you don't have undistorted perspective view image/video to create stereoscopic 3D view and video on-the-fly.
Please have a look at your video and my examples of 360 panoramas viewers.
You don't get perspective view with your spherical camera (fisheye lens) since straight vertical and horizontal
parallel lines are no more parallel to generate 3D stereoscopic video to be played with VR device (3D glasses).
If you don't get undistorted 3D stereoscopic view (video source), you don't get sharp 3D video
and watching not sharp, distorted 3D stereoscopic video may hurt your vision system (headaches, problems to restore clear sharp 3D perspective vision, after leaving VR headset environment.
Let me know your opinion.
@ Patrick, The “Fly by vision” mode is currently being implemented and it will be available on the September release. This mode will give you the option to point with your VR headset to a physical object you see on the video stream, press the Gear-VR side button to designate it as a target, and a pop-up menu will allow you to select one of the available options i.e. to fly there, land there, keep the camera locked there, etc. Other basic functions will also be available like Take-off and Land.
Please note that this release will not be confined to the Gear-VR device only but will work with every compatible Android device (equipped with the appropriate IMU sensors like most of them do). About the integration with the current Android GCS version, it’s not on our imminent plans for now but if we get enough interest we would certainly look at it.
Speaking about affordability, our goal is to offer this camera and supporting software bundle at the $220-250 price range. After the quotations we got for bulk quantities orders we are confident that we’ll achieve this goal.
@MAGnet Systems
This is a very interesting product, hope I can afford it for my FPV plane.
Questions:
Are you planning to integrate the your App with the existing Android Ground control so we can get a fully integrated product on a tablet ?
What about the immersion product : Fly-by-vision: An upcoming VR-headset mode that will allow flying the drone and control its main functions (i.e. “Fly-here”, “Point-camera-here”, take-off, land, RTL) by only using a VR-headset like Google cardboard or Gear-VR. == Do you have more info on this?
Best of luck :-)