After a few attempts I finally got all the pieces working together. Check out the detail on the small structure on the top left. Besides the standard survey flight pattern, I threw in two Circle mode sub-missions at a lower altitude and with a slightly oblique perspective, which ended up pulling in a LOT of information I didn't get from the grid flight.
Created with IRIS and GoPro/Tarot gimbal, 7-minute flight time, ReCap360, Blender.
Manipulating the model is a little beyond me at this point. I suppose I could post it somewhere if anyone would like to play with it.
Replies
Thanks Justin for the reply. I'll give it a try :)
You can select Textured from the menu button immediately to the right of the "Object Mode" button lower left.
ReCap360 will export to .OBJ, with a corresponding file for the photo texture. It opens right up in Blender. In order to see the texture in Blender, you need a light source, the model surface should be roughly positioned in true orientation, and you need to select Textured mode. The main problem I had getting it right in Blender was the model orientation. It imported in a random orientation and the texture wasn't showing up because the underside of the model was facing roughly up but the texture was mapped to the other non-illuminated side.
Very nice, I could not import properly agisoft models into blender mainly the textures, can you explain the steps to do this?
When we work with sceneries with vertical structures like archeology, we use a net pattern to mission planning and put the camera 20-40º respect to vertical.
With this methodology we capture good informacion to the vertical planes.