We played around with a Kinect as a way to more naturally interact with the quadrotors in the Flying Machine Arena and made a short video of the result. Since there is a bit of saturation of Kinect-ish videos out there, we tried to include a short explanation of how this demo works. You can find more info about the Flying Machine Arena here.
Comments
Thanks guys. Some clarifications:
- yes we use the motion capture system to control the vehicle. the vehicle isn't aware of it's position, or for that matter, of it's attitude (*). it is aware of it's angular rates and runs an onboard feedback loop for that
- it's so damn stable: no special sauce, but all of the loops/subsystems are tuned quite well. of course having a mm-precision motion capture system is quite crucial, but so is accurately compensating for time delays and knowing your system.
- ascending technologies: we just use their frame, motors and motor controllers. the rest we replaced with our own. it's not that special or anything, but we wanted a very specific gyro and full control over the filtering/control circuits/code.
* - some exceptions apply :-)
no way!
the cameras are only for verification of the orientation algorythms.
you should see them live ;-)
just more advanced as what you get here.
Well, they should have tuned their platform a lot too.