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  • Brett, could you please post some pics or videos of your cockpit setup. 

  • Re: Uncoordinated flight.

    Yes, it would be fun to have motion associated with the flight but one would be very limited in regards to simulating realistic flight forces on a multirotor.

    With a motion simulator for a fixed-wing plane you could at least simulate the force vector associated with acceleration on takeoff and pitch changes (pitch back on takeoff roll, pitch back even more during rotation, etc), and of course roll would come in for uncoordinated flight.

  • Just take a MAVLINK feed from the telemetry, and bingo.

     

    This is basically the mother of all brushless "inverse gimbals" (it does 1:1 translation, not 1:1 compensation) - you'll need sub 0.1sec response times, and brushless motor levels of resolution. And you'd need some whopping huge motors...

  • Unless you're trying to simulate uncoordinated flight, I'm still trying to figure out what full motion simulation offers, especially for fixed wing

  • This is awesome, your screen will need to move with the seat if I understand it correctly?

  • just tie it into the accelerometer data.

  • How well can it simulate the crashes?

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